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>Looking through LA, I noticed there are a lot of unusual harm ranges listed

>in the spells. To be more specific, because I am *terrible* at math, I could

>not figure out the dice needed quickly enough in game play, and that would be

>frustrating.

Harm Ranges/die

1-2 /d2 (one-half d4) *(d4/2)

3-5 /d3 (one-half d6) *(2+(d6/2))

6-8 d/3 (one-half d6) *(5+(d6/2))

9-12 /d4 *(8+d4)

13-16 /d4 *(12+d4)

17-20 /d4 *(16+d4)

21-25 /d5 (one-half d10) *(20+(d10/2))

26-35 /d10 *(25+d10)

36-50 /d15 (one-half d30) *(35 + (d30/2))

The other odd numbers found for weapons in combat are generally the d20 with

a *minimum* amount of harm deliverable from the weapon for a successful hit,

so a 2-20 means a result of 1 on d20 equals a 2, 3-20 means a 1 ot a 2

counts as 3 harm, etc.

Cheerio!

GG