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>Looking through LA, I noticed there are a lot of unusual harm ranges listed >in the spells. To be more specific, because I am *terrible* at math, I could>not figure out the dice needed quickly enough in game play, and that would be>frustrating. Harm Ranges/die 1-2 /d2 (one-half d4) *(d4/2) 3-5 /d3 (one-half d6) *(2+(d6/2)) 6-8 d/3 (one-half d6) *(5+(d6/2)) 9-12 /d4 *(8+d4) 13-16 /d4 *(12+d4) 17-20 /d4 *(16+d4) 21-25 /d5 (one-half d10) *(20+(d10/2)) 26-35 /d10 *(25+d10) 36-50 /d15 (one-half d30) *(35 + (d30/2)) The other odd numbers found for weapons in combat are generally the d20 with a *minimum* amount of harm deliverable from the weapon for a successful hit, so a 2-20 means a result of 1 on d20 equals a 2, 3-20 means a 1 ot a 2 counts as 3 harm, etc. Cheerio! GG
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